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#81
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And Deathcom, you're clearly wrong in the ROs don't happen often in SC4. This is the most RO heavy game since SC1. Should I bring Hilde? Kilik? Algol? Yoshimitsu? The butter effect that happens in 1.03 in corners? Come on now!!! Quote:
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Again, SC *ISN'T* Tekken. Soulcalibur emphasizes on always having an alternate way to deal with a situation like AC for juggles, GI for stopping momentum and reGI for preventing guaranteed damage, remove the whole armor to replenish the CF meter, Just Ukemis and so on. The wall techs go with the spirit of what is the SC engine for the most part. To prevent the wall game from being useless like in SC2, I suggested the part of where wall tech could be applicable. IHMO, I think is the fairest of the ways, you have the wall splats and wall techs and it rewards the aggresor with a good wall splat for his effort. Quote:
All I have to say is that I prefer the good old fashioned patching through the arcades. Vanilla Tekken 6 was horrible and had a ton of problems but with consistent patching and feedback from top players, the Tekken team kept at it and it ended in BR. Tekken 6 BR is the culmination of all that work and is beautiful. One of the best if not the best Tekken games to date and with a very solid balance. A very solid game and highly recommended but it was possible because of the arcades. Soulcalibur should go that way as the prospect of having a BR type of game for SC is too good. Quote:
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Last edited by Angrel-San; 02-17-2010 at 05:29 AM. |
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#82
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What i would want to see for the story mode is that it plays like a beat-em-up, with the boss battles played as a traditional SoulCalibur game.
Oh, and if possible, include Kratos Aurion as a guest character. Last edited by flashn00b; 02-17-2010 at 08:55 AM. |
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#83
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While I'm all for this and seriously feel he would have worked better than that god of war creep, I'm not sure it is that possible anymore, what with the name sharing and all. Way to shoot yourself in the foot Namco!
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#84
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But I couldn't disagree more about RO vs Tekken's juggle BS. Ring out is in many cases the same in that it ends a match. The key difference is, in Tekken you can literally get bored executing and certainly receiving a string that will certainly end in KO. With RO, its sudden, sometimes unexpected, even upsetting, and when its threat is even just perceived, it can totally change where a match is going. So yeah, I'll take RO any day over long juggle strings. Quote:
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Yoshinori OnoI agree with this. Continued support is the way to go. Just like what the Tekken team is presently doing.[/quote] That remains to be seen IMO. The Scenario Co-Op patch was announced before launch. We still don't have the most basic of options, like saving 2p control settings, or the use of local custom characters in VS. How they missed the mark on such rudimentary features is just beyond me. It's an oversight I would expect if say, LJN came back from the dead and made a fighter. Quote:
However, with all that being said, I still disagree with the removal of the WL moves, buffer nerfing, and other BS. Quote:
But what this larger, casual, market does notice is all the things the hardcore could care less about. Gimmicks, guests, and modes. In Tekken 6's case it bit em in the ass. The gimmick mode was such low quality product that it got slammed in reviews and by even the casual fans. Couple that with gameplay that to the casual fan looks just like Tekken 5 (but maybe longer combos) and you have the lower than expected sales for Bamco's flagship fighter (and the subsequent termination of some 630 employees). So sadly, the key to getting the rave reviews and thus the sales is quality gimmicks, decent Vs fighting, and appealing characters. SCII had all those features. SCIV had two of them. SFIV also has two of them, but I think the appealing characters is more of a nostalgia thing, it will be interesting to see if all the additions for SSFIV can spark similar sales numbers. Unfortunately, SCIV uses the Star Wars brand to score the "appealing characters" point. Not that the cast of SC is bad, FAR from it, it's that the guests have always taken the front seat and downplayed the core of the game story for so long, casual fans probably don't even know what is going on anymore. Sorry to get off on a rant again, but me + soulcalibur + keyboard = oodles of text. -DeathCom
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NBGI, stop sidelining Taki in the main story of SoulCalibur! Hell, get Taki her own game! |
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#85
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Have you ever noticed alot of the soulcalibur moves use similar animations to tekken? lol
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#86
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I believe, and i am sure a vast majority of other too, that we need some Final Fantasy characters in the new Soul Calibur. We do not want any hihatchi in a sumo thong and sandles, nor no slow darth vadar, we want Final Fantisy 7 like cloud and most importantly Sephiroth. Maybe even characters form the other Final Fantasy like squall etc, that would be extreme!!!!
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#87
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No. Just no. If that were to happen I would probably disown my entire SC collection, not to mention never buying another SC game.
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#88
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No! No more F*** Guest! This isn't Guestcalibur!
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